Dungeon fighter online steam blood mage
Fleshsmithing is a good choice for healing. Alchemy and Blood Magic can also provide mana. Be sure to match the armor you wear to the skill you picked.įor magic using characters Ley Walker is essential for mana regeneration. I tend to favor Master of Arms because Walk It Off provides some healing. For defense you want Master of Arms or Artful Dodger (or both). You should pick at least one melee weapon skill or unarmed for any character. It depends on what style of character you want to play. You could also consider Viking Wizardry if you don't want to consider your mana wasted, the level 1 buff spell is very useful in combat at the start of the game, but the skill tree does become less useful as you level up and get better equipment so it might be something you want to neglect. It's another passive skill (or less to think about), which lets you see further and adds bonuses to your Dodge and Enemy Dodge Reduction scores so helps in combat. If you don't fancy the effort of Fungal Arts, swap it out for Perception. This is really strong if you keep generating mushrooms, which you can do at level 1 so the skill can be ignored when leveling up, allowing you to concentrate on your combat skills. This skill does require leveling up to be really useful, but is seriously worth the effort.įungal Arts will provide a near-infinite stream of buffs and heals from mushrooms, but does require a lot of micro-management (so can be a little dull, to be honest). Smithing there's nothing quite like having really good equipment from an early stage. The 3rd level provides a number of permanent defensive buffs.Īssassination provides more bonuses in combat, these mostly do a little bit extra damage, but most usefully either put enemies to sleep or stun them. The invisibility trick at level 4 is also really helpful if you get in trouble.īerserker Rage provides randomish buffs than appear when you fight to make you stronger for a short period of time (and can stack for some really hefty bonuses). Overall they all have pretty much the same effects at each level.Īrtful Dodger or Master of Arms depending on if you intend to go with roguish dodging or heavy armour - either can work (so can both), but be wary that high armour absorption won't help against elemental attacks later on, but a high block score (which you get from armour and shields) can.Īrtful Dodger also provides the very handy Knightly Leap skill (level 3) that lets you perform short-range teleportation, so if in doubt pick that and concentrate on your dodge skill.īurglary, because infinite lock picks are a must (level 2), and the easier avoidance of traps is handy.
I personally favour Swords, but Maces have a very useful knock-back bonus at level 2. My "easiest" builds so far have been very combat-centric selections, and will normally consist of (in no particular order): The "easier" skills are those that are least situational, those that are constantly useful and don't require leveling up a lot before becoming so.