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“Haunt Muskie” is what I remember that music to be. The music wasn’t particularly good, but the emotion it carried was something I always remembered. Some game where you solve puzzles of broken rollercoasters you have to fix. There was this fairly old video game I used to like. It turns out it is a little bit popular though. This song is very nostalgic for me, and I didn’t expect anyone to like it but just me. Not entirely sure why anymore, but there you go. “Haunt Muskie”, if I remember correctly, an anagram for Hatsune Miku. I do love minimalism and achieving tones with just very few notes, and I think this song does that extremely well. It’s one of my favourite songs I’ve ever created. “Biome Fest” is a song that I created when Minecraft Alpha was done, but I felt it had no place anywhere in the game, until the creative mode was sort of reintroduced to the game. However this time I actually did use Moog synthesisers, along a lot of other synths that I acquired over the course of making this album. “Moog City 2” is a recreation of “Moog City” from Minecraft Alpha. As the piece ends, it becomes very melancholic and solemn, but quickly returns to being positive. I tried to create a piece that doesn’t particularly change much, but keeps reiterating on itself, like a constant remixing of its core theme. “Blind Spots” is the first song I wrote with the clear intention of having a unique soundtrack for Minecraft’s “creative mode”. It acts as the score that plays when you “beat” Minecraft, but it also acts as a celebration of past music from Volume Alpha. But this time it’s not quiet, somber and welcoming, but dark and foreboding. “Ki,” like “Key,” on the previous album is an introduction to the album. That song you can find on the previous soundtrack, Volume Alpha. And a lot of the “creative mode” songs are at least around 8 minutes in length.Īdditionally, this soundtrack contains the collectible records, which are little vinyl songs you can find in Minecraft, the game. “Alpha”, being 10 minutes, while “The End” clocks in at 15 minutes. Some of the songs even have percussion, which is something that was a complete rarity with Volume Alpha. The big difference of Volume Beta is that the tone is both more positive and at times very dark. Aphex Twin also once said I stole his style. Critics like to compare the style of my album to Erik Satie, Roedelius, and Brian Eno. This is the second part to the official soundtrack to the most popular video game in recent history.